Hi everyone, we have been really busy with the Tranzfuser competition and have reached the half way mark. This blog post will cover where we are and where we’re going so have a read and enjoy.
The game design document has been completed, distributed to the team and reviewed. The environment for the game has been blocked out and has just completed its second phase of testing. All the assets have been prioritised where the highest priority assets have been finished. Programming of the puzzles and crafting is complete and James will be developing the artificial intelligence of Dirk.
Next we aim to complete at least the Could Have assets/artwork as we are slightly ahead of schedule *touch wood*. The AI will be the main focus from now on as we move closer to the deadline. Three more phases of testing have been planned before the end of the project. The map will still be untextured but the assets relating to puzzles will be in place. This will allow us to easily adjust the map layout with ease. We plan to texture the map as soon as we are 100% happy with the puzzle locations and layout.
Now for some images.
The fuse box, although not technically a puzzle, is used to allow the player to get used to interacting with objects they find in the world. The blueprint controls the flashing red light that slowly blinks to grab the player’s attention, when they click on the fuse box, the door opens further to show the inside and allows more light to fill the room. When the player clicks on the fuse box again the switch animates sliding up, the red light turns green and the lights in the room flicker on.
That’s pretty much it for this weekly update. Thanks for reading,
Katie and James