Hi Everyone, it’s time for the weekly update! As some of you may have already seen from our Twitter we’ve been quite busy this week in Brighton at the develop conference. We spent a lot of time attending talks, meeting developers, catching Pokemon and representing the UK Games Talent as Blueprint Digital Media. We’d like to start off by thanking Tranzfuser for the opportunity by providing the free ticket to develop and giving us a chance to meet the other Tranzfuser teams, it’s great to meet so many creative people and sharing ideas and aspirations.
We started off the conference by receiving our free pass with our name and company written on the front and a free develop goodie bag containing the latest issue of Develop magazine and Playstation VR t-shirt.
We then entered the conference hall and started to mingle with fellow developers. First stop was naturally the Unreal Engine lounge, a wonderful chill out area with members of Epic and Unreal games developers. They even included bean bags where people would mix and socialise whilst coding away on their most recent project.
We tried out a great new game from Sumo Digital called Snake Pass. It reminded us a lot of old school Rare with its colourful and cartoony style. You play as a snake, eating eggs as you progress towards your goal to rescue your dinner small mammal friend from a hanging cage in the level. Once you’ve rescued him you give him an emotional tight hug before he bursts into small love hearts! Aww!
Overall the game was fun and relaxing to play, the snake was hard to get use to but slowly it became like second nature as you navigate him through a form of snake play ground. We spoke to one of the developers, David Dino, and he told us to expect the game to be out by 2017, we look forward to the release.
The next booth we visited was the much anticipated PlayStation VR, I’ve only used virtual reality a few times with Oculus Rift but this was something entirely new. I was blown away whilst playing The London Heist and felt I was actually inside the world, I was able to interact with all the items in the scene and felt scared I’d fall out the car when opening the door to the van.
We attended quite a few talks, one of my favorites was by Jess Hider, Epic community manager for Europe. She talked us through Unreal Engine and the how they can help independent companies like us, as well as a bit more into their development grant scheme. We had a chance to speak to her after her talk, she was friendly and helpful with any questions we had and we will be sure to contact her in the future.
She also mentioned Unreal’s monthly game jams, something we’ve always taken an interest in but never pursued.We decided we wanted a small break from Relapse to explore other ideas we’ve had but without sacrificing the project, so we will be participating in Unreals next game jam! It allows a short amount of time away from Relapse to try something new and experiment and allow the placement students to have an equal hand in the creation and ideas behind it. Katie will be livestreaming her progress on Youtube during the event so you can stay updated with us and give suggestions. This will be happening after the Tranzfuser as we’re quite busy with the contest until that point.
We also spoke to one other person at the event who was giving a talk on running a successful Kickstarter campaign and told us a bit on the Square Enix Collective. We will be taking a look into it to hopefully get some feedback and market and present ourselves better. Overall it’s been a busy week as we enter week 6 of the Tranzfuser contest. We are working hard to reach our goals and will be giving a separate update soon on our progress.
Thanks for reading!