Hey everyone and welcome to the Friday update! We have a lot to talk about, with our team slowly expanding we now have been making progress faster and have more to show. We now have two teams. One is working on the full game in preparation for the Kickstarter, this consists of our new placement students.
Dave – Environmental artist
Guy – Animator and Environmental artist
Gabriel – AI programmer
Here are some screenshots on what they have been working on:
Prologue has been improved to include more fog sheets to the ground, as well as some god rays and a better colour scheme overall. All that blue was making it look a bit boring!
And then we have the Tranzfuser team who will be working on a non-canon story line to Relapse which takes place in the same Asylum. This will function as a demo area for the game where we can test puzzles, AI and atmosphere as well as a great place to record the trailer. The Tranzfuser update is as follows.
Block out for Cell block A is now done. Tried to make it so there are no long stretches of empty corridor by adding bedrooms for the player to hide in and avoid the antagonist during his patrols. Need to add the puzzles now, which James Thomas will be doing, and see how the players interact with the level without any environmental clutter. If people are interested in testing the first pass let me know! About to start Cell block B now and try and use some level streaming between each section of the map. We’ve blocked each puzzle set into sections so there won’t be any back tracking. Map currently has 3 sections for ACT 2, Cell block A, B and C. Block out will be finished today which means testing will begin this weekend.
Emanuel and Richard from the Tranzfuser team have been working hard on some new models to flesh out the environment.
Tomorrow we will be attending the festival of design and technology at Bournemouth University to look at the most recent projects the future graduates from Creative Technology have made. We will be taking photos and sharing them in the next weekly update!