There’s a lot to report on here from Blueprint Game this week.
Last weekend we went on a research trip to London. We won’t go into too much detail about where we went because it would contain spoilers but we can say that we took lots of very useful photographs and that the place we visited isn’t available to the public very often. Here’s one of the photos which we may feature in the game:
Dave has been rigging Dirk and getting him ready to be animated which will be completed this week. He has also been putting the finishing touches of one of the earlier levels. Here are a few pictures from this work:
Guy is still working on photogrammetry and we’ve moved on to faces for an opening cinematic. He has gone through most of the phases on one model – with just the hair and ears remaining. We thought you might be interested in seeing the first results that come out of the process (almost immediately after loading the photographs. Here is a gif of Guy tidying up the initial dense model:
We are also making good progress on AI programming. The problem we’ve been struggling with over the past few weeks is Dirk’s hearing perception. We have been trying to figure out how to control what he can hear depending on what he is doing at the time. If he’s busy on an activity he would be less likely to hear some noises (faint sounds or sounds from a long distance away); however when he is standing still he would hear these sounds.
Our first investigation was in trying to configure the AI’s sense range during runtime. It seems we have reached a dead end on this and whilst Epic have stated that it’s something they want to provide in a later version of Unreal it’s not yet possible. We are now trying some other approaches – we’ll let you know how it goes. If anyone has any ideas on this we’d be pleased to hear from you.
Thanks for reading!